Supergenius

SuperGenius makes video games look and play better. Our studio is made up of experienced teams specializing in the 5 primary disciplines of game art: Concepts, Animation, Characters, Environments, and VFX.

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A New Generation of Game Art Studio

SuperGenius is a new generation of game art studio. A full-spectrum art and animation support studio for video game developers.

Our facilities house teams focused on the five disciplines of game visuals:  Concepts, Animation, Characters, Environments, and VFX.

By focusing on these five primary disciplines we are able to provide exactly what developers need to make their games more immersive, more entertaining, and more magical than ever before.

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We Are an Alternative to Outsourcing

Not a fan of outsourcing? Neither are we. This is why we created SuperGenius.

SuperGenius is a new model of support. It is a studio built to handle the needs of real game developers who need more than simply the mass manufacturing of assets.

Our mission is to eliminate any unnecessary time our clients spend managing, revising, fixing, or redoing work. Instead, we handle the entire process, from concept to implementation and ensure everything we deliver is the highest quality and works in game. We do this so our clients can focus on the intense creative and technical process of making the best games possible.

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Forge

Forge is the product of three specialty studios: Dark Vale Games, Digital Confectioners and SuperGenius. It’s one of our finest examples of our ability to direct and produce the entire spectrum of game art.

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Tales of Monkey Island

We had 17 animators total on this project who collectively contributed over a thousand hours of their time. We had a very short time to finish a lot of animation, but we did it, solidifying SuperGenius as Telltale Game’s most-trusted external partner.

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Marvel Super Hero Squad Online

We’ve been working on Super Hero Squad Online for so long that we feel a deep connection to it – as if it were our very own. It’s charming, bouncy, stretchy, wonky, incredibly fun.

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The Walking Dead

We’ve contributed lovingly-crafted animation to nearly every one of Telltale’s games since Sam and Max: The Devil’s Playhouse. They trust us with the really hard stuff, so it was no surprise when they brought us on to help with The Walking Dead. We put hundreds of hours into this series, and we knew it was going to be a hit. But we had no idea that it would shatter all expectations and win over 80 Game of The Year awards!

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Marvel Super Hero Squad: The Infinity Gauntlet

Griptonite came to us needing about 15 minutes of in-engine cutscenes for their Super Hero Squad game, The Infinity Gauntlet. If you haven’t noticed we seem to do a lot of work with this franchise.

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Marvel Super Hero Squad: Comic Combat

For Comic Combat we produced about twenty minutes of in-engine cutscenes. At this point we had gained the absolute trust of Foundation 9 developer, Griptonite. They were able to hand off the entirety of cutscene production to us so they could focus on shipping the game. The team at Griptonite was very thankful they could put this part of the project in our capable hands, and not have to stress about it being done right and in time to ship. This is something we aim for with all our clients’ projects.

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SERVICES View Page

Concepts

Concepts: The Origin of Every Great Game Begins Here

The SuperGenius Concept Department covers everything from 2D, to character design and orthos, to environment art direction and asset design, to marketing, branding, and storyboards.

Animations

Animations: The Hardest Working, Most Award Winningest Animation Team in Games

With the SuperGenius Animation Department, game developers have their own dream team of skilled animators who bring with them the perfect marriage of feature film talent and AAA gameplay experience. Our mission is to give our clients the ability to make their creatures and characters more compelling, emotionally engaging, and viscerally satisfying without having to build and manage their own miniature animation studio.

Characters

Characters: The Face of Every Great Game

The SuperGenius Character Department is a full-spectrum character creation team specializing in sculpting, modeling, texturing, mapping, material creation, and rigging.

Environments

Environments: So Much More Than Just Assets

The SuperGenius Environment Department provides full-spectrum environment development including 2D map layout, level design and world-building, lighting and ambient VFX, optimization, and of course, assets.

VFX

VFX: The Perfect Blend of Artistry and Technology

The SuperGenius VFX Department handles the entire range of technical art, from realtime and prerendered VFX, to lighting, materials, and rendering, to atmospheric effects in Unreal, Unity, proprietary technology, and anything else our clients require.

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Meet a SuperGenius: Justin Rice

May 11, 2013

It’s Saturday, springtime in Portland, and while most of us are standing in line for brunch, thumbing through vintage records, grooming our mustaches, and getting spring-themed tattoos, Justin Rice is knitting sweaters for strippers. Like most of us, when we hear the name Justin Rice, we think shit-hot video game animator. How could we not? [...]

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Meet a SuperGenius: Adam Danger Cook

March 16, 2013

Adam Danger Cook, 2D Art Director and habitual fantasy illustrator, greets me on the pebbly shoreline beneath the St John’s Bridge in North Portland. It’s a brisk forty-three degrees outside but you would never guess it watching him exit the river, exposed to the elements wearing nothing but a lime green Speedo, swim fins, and [...]

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SuperGenius Open House 2012

November 12, 2012

On Friday, November 9th over 300 people convened at SuperGenius to help us celebrate our new location. We had more to celebrate than just a new space. 2012 was a megaballs year for SuperGenius:  We shipped a ton of new characters and environments for Marvel Super Hero Squad Online. Our hard work on the emotionally [...]

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Our First Kickstarter Project: FORGE

August 1, 2012

Today we made SuperGenius history and kicked off our first Kickstarter project. For those of you who don’t know what we’ve been doing the last six months we have been hard at work on our first co-developed title, Forge. www.playforgewar.com. We are developing it alongside San Diego developer, Dark Vale Games, and New Zealand programming [...]

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The Evolutionary Advantage of Hunting in Groups and the Pleasures of Proximity

July 24, 2012

Many years ago a colleague and I built a game art subcontracting empire. Okay, it wasn’t an empire but it was a moderately successful studio and a new way to produce game art for developers. This was before SuperGenius. It was before Johnny Cash died. My life is broken into two major segments. Before Johnny [...]

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SuperGenius Observed

June 27, 2012

Researchers have observed the team at SuperGenius in their natural setting and have posted this video of their findings. They appear to have very little exposure to the sun. We believe this is due to a combination of life in the Pacific Northwest and excessive working habits. After many months of observation researchers have discovered [...]

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Contact

Contact Supergenius

We like people. It’s a thing with us. We want to hear from you. If you are looking to join the SuperGenius team, please use the contact form. It will prompt you for all the information we need to consider you as a candidate. This form feeds all the right information into our system specially designed to find talented folks like yourself. It is the best way, trust us.

If you are interested in having SuperGenius on your next project you can reach us through the same form or call us directly at the number below. Same is true for press and all other inquiries.

SuperGenius Industries, LLC

Oregon City, Oregon 97045

503 303 5761

 

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