Jurassic Park was Telltale’s half step towards The Walking Dead. Using quicktime events made popular by games like Heavy Rain, Jurassic Park had players making tough, split second decisions that meant survival or future dinosaur poop. It is tense, intimidating, and gives you the experience of living in a Michael Crichton flick. This was a real treat for the animation department who contributed hundreds and hundreds of hours of their time playing with dinosaurs. For some of us, Jurassic Park was the reason we became CG animators in the first place.
We animated about 450 shots of dinosaurs fighting each other, eating people and modified and cleaned up a ton of motion capture data as well. You know, the usual.
Tyrannosaurus Rex fighting Triceratops. Otherwise know as “the classic.”
Inventing the way a newly-discovered dinosaur moves. No one had ever seen it in action (obviously). But not even in movies. It’s not often you get to lay the groundwork for how a dinosaur would have moved and hunted.